A solo C++ project including weapons, vehicles, AI, base building and resources.

• Weapons
    ○ Fire modes
    ○ Bullet spread
    ○ Real world projectile physics
    ○ Zoom mechanics
    ○ Weapon inventory
• Vehicles
    ○ Physics setup
    ○ UE4 vehicle component automatic transmission
    ○ World physics interaction  (zombie slaughter)
    ○ Helicopter flight physics
• AI
    ○ Zombie roam
    ○ Animal pack behavior and attack patterns
• Base building
    ○ Snapping, rotating, resource requirement/production.
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