A solo C++ project including weapons, vehicles, AI, base building and resources.
• Weapons
○ Fire modes
○ Bullet spread
○ Real world projectile physics
○ Zoom mechanics
○ Weapon inventory
• Vehicles
○ Physics setup
○ UE4 vehicle component automatic transmission
○ World physics interaction (zombie slaughter)
○ Helicopter flight physics
• AI
○ Zombie roam
○ Animal pack behavior and attack patterns
• Base building
○ Snapping, rotating, resource requirement/production.